|
Post by Firebeard on Aug 19, 2017 0:15:48 GMT -6
In Version 3.0.0, Pixonic stated that most mecha received a responsiveness Buff. I noticed it with the Doc and Vityaz. They were quick to turn and blessedly faster at getting to cover when necessary.
I've since noticed a markedly decrease in the responsiveness, over multiple Matches. Has anyone else noticed this? Did Pixonic silently Nerf the mechas' responsiveness - or is it just me?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 19, 2017 11:46:19 GMT -6
The turret rotation speed and leg/walking mechanics are what was updated as far as I know. Still seems to be the same as just after the update. I'll have to pay closer attention next time I play.
|
|
|
Post by Firebeard on Aug 19, 2017 14:35:17 GMT -6
That's pretty much what I was referring to, you said it better and in fewer words than I could lol
I've noticed that the Doc takes exceedingly longer - 4 seconds to rotate - to shift laterally. Immediately following the Buff, the Doc was much more nimble and I could evade, shuffle and strafe well.
Over the last several Matches the agility seems to have died down. Wondering if it's just on my end..?
|
|
|
Post by мιנαριკoo on Aug 19, 2017 15:17:04 GMT -6
Responsiveness on the test server this weekend is pretty good. Specifically in Rhino - the exact moment you disengage the shield it turns quickly (even before the shield animation completes). I also ran a Doc and it is very nimble and responsive.
|
|
|
Post by Firebeard on Aug 19, 2017 18:37:26 GMT -6
Cool beans ..
That's how it was on the Live Server but I feel it's been reduced back to, "normal" so to speak.
|
|