Maximizing your chances going solo
Aug 15, 2017 17:17:49 GMT -6
мιנαριკoo, Thunderkiss, and 5 more like this
Post by Deleted on Aug 15, 2017 17:17:49 GMT -6
So WR is a team game. Your team either wins, or loses together. Winning is good, as you can get gold, more silver than the losers, and every winner gets positive league points if you care about that. However, the game also ranks you against your teammates on the scorers table, so while there is incentive to help your team, there is also motivation for you to be better than your teammates when going solo.
So here's a few things I do, to maximize my position both in terms of getting the win, as well as ranking above my fellow blues when the dust settles.
Be a good blue...
1) Regardless of map, watch your team deploy. What are they driving? Where are they going? Each map has different "best practices". See what your team is doing, and try to fill a role that you know will be necessary to getting the win. Usually, you will need to do the right thing, because many of your team will not. For example, Springfield City Spawn requires you to cross the river and get farmside beacons. You should plan to do this, since not all of your blues will try. Moonbase requires you to secure the tunnel and your home beacon. Thats going to be your job. Because 2-4 of your teammates will run up that ramp to the left every time. At powerplant, the alley and the beach beacon are key, no matter where you spawn. Focus on getting those.
2) Concentrate fire! When the hydras fall and the yellow orkans fly, the lone wolf dies but the pack survives. Sometimes, you need to go somewhere and handle some business alone. But usually, you should stick to a buddy or two. Ideally a different buddy than you, but regardless, find a buddy. The game is designed for A to beat B but lose to C, so if A and B travel together, they can kill B's, C's, and A's. Also, traveling together increases the total firepower you bring to bear on a target, and makes it less likely that reds can focus all guns on you.
3) Survey the field and don't over extend - All you need to win is a 3-2 beacon edge for 51% of the game, or to outlast the red lifespans. If you have the edge, watch the reds on the map and try to flow to where they are coming to get your beacon. If you are behind, attack in groups of 2+ to retake and hold that 3rd beacon.
But look out for #1...
A) When you deploy on maps like Yam and Canyon, someone is going to eat a quad treb shot. Unless you are in a Galahad or Rhino, you dont want that person to be you. Walk slightly behind another blue towards whatever beacon/plan you are deploying. That way, you have a buddy per #2 above, and also, he gets to be the meatshield for you in the partnership.
B) If you are guarding a beacon, and 3 reds are marching on you, your team should have an edge elsewhere 5-3. Find out where the edge is, and go there. Its okay to run in this game. You want to be engaging reds with a numbers advantage, not the guy valiantly getting killed by 3 reds while your other 5 blues pile up damage on the outnumbered reds.
C) My Dad taught me when driving to try to never be the fastest car in your line of sight on the freeway. Be the second fastest. That way, the cop always has a more likely target to pull over. Same logic applies here. It is often advantageous to be the 2nd most forward blue. Aphids and rockets will almost always be targeted on the closest blue, so by being 2nd in line, you get all the shooting opportunities, without taking the brunt of the fire.
Anyway, hope that helps. Squads are different. There, it is all about the win. But solo, help the team, but also be better than your blues. Cheers!
So here's a few things I do, to maximize my position both in terms of getting the win, as well as ranking above my fellow blues when the dust settles.
Be a good blue...
1) Regardless of map, watch your team deploy. What are they driving? Where are they going? Each map has different "best practices". See what your team is doing, and try to fill a role that you know will be necessary to getting the win. Usually, you will need to do the right thing, because many of your team will not. For example, Springfield City Spawn requires you to cross the river and get farmside beacons. You should plan to do this, since not all of your blues will try. Moonbase requires you to secure the tunnel and your home beacon. Thats going to be your job. Because 2-4 of your teammates will run up that ramp to the left every time. At powerplant, the alley and the beach beacon are key, no matter where you spawn. Focus on getting those.
2) Concentrate fire! When the hydras fall and the yellow orkans fly, the lone wolf dies but the pack survives. Sometimes, you need to go somewhere and handle some business alone. But usually, you should stick to a buddy or two. Ideally a different buddy than you, but regardless, find a buddy. The game is designed for A to beat B but lose to C, so if A and B travel together, they can kill B's, C's, and A's. Also, traveling together increases the total firepower you bring to bear on a target, and makes it less likely that reds can focus all guns on you.
3) Survey the field and don't over extend - All you need to win is a 3-2 beacon edge for 51% of the game, or to outlast the red lifespans. If you have the edge, watch the reds on the map and try to flow to where they are coming to get your beacon. If you are behind, attack in groups of 2+ to retake and hold that 3rd beacon.
But look out for #1...
A) When you deploy on maps like Yam and Canyon, someone is going to eat a quad treb shot. Unless you are in a Galahad or Rhino, you dont want that person to be you. Walk slightly behind another blue towards whatever beacon/plan you are deploying. That way, you have a buddy per #2 above, and also, he gets to be the meatshield for you in the partnership.
B) If you are guarding a beacon, and 3 reds are marching on you, your team should have an edge elsewhere 5-3. Find out where the edge is, and go there. Its okay to run in this game. You want to be engaging reds with a numbers advantage, not the guy valiantly getting killed by 3 reds while your other 5 blues pile up damage on the outnumbered reds.
C) My Dad taught me when driving to try to never be the fastest car in your line of sight on the freeway. Be the second fastest. That way, the cop always has a more likely target to pull over. Same logic applies here. It is often advantageous to be the 2nd most forward blue. Aphids and rockets will almost always be targeted on the closest blue, so by being 2nd in line, you get all the shooting opportunities, without taking the brunt of the fire.
Anyway, hope that helps. Squads are different. There, it is all about the win. But solo, help the team, but also be better than your blues. Cheers!