Post by Firebeard on Aug 26, 2017 1:03:18 GMT -6
There's a lot to be said about weapon specialization; Directed energy, Ballistic, Liquid Propelled Explosives (Rockets/Missiles); all grouped and operating in parallel, i,e; a mecha using all of one weapon type.
The damage output can be quite significant. But what happens when your teammates are being destroyed and you are out of range for your setup? Or your Missile-mecha is facing down an Anciled Opponent?
This is an inherent flaw in a specialized loadout. Most Players, when faced with one or more of the situations above would just abandon their current mecha and jump into a more suitable mecha, specialized for the offensive. Then abandon that mecha to meet the needs of an ever changing battlefield. This continuous abandonment may not only keep a Player from being adaptable on the 'field but could potentially force an early "mech-out." Where the Player has no more viable options to fight in the current battlefield condition(s).
In order to be relevant in most situations a mecha pilot needs to be able to meet his/her/teammate's Opponent with equal or greater firepower - RDB Griffins are ineffective against a triple-Zues cannon Fury at 600m but if that Griffin was equipped with Molots or Gekkos that Fury would be pushed back to cover. Likewise, a Griffin with equipped Molots would be a twisted scrap heap if encountering an Orkan equipped Rogatka. However, if the Griffin was equipped with both Molots and Tulumbas, it would be able to both facedown the Fury and out range the Rogatka. The pilot is relevant on the battlefield and can be best effective against most threats. This ensures greater survivability, because the specialized mecha is limited to a set range and this gives the enemy a tactical advantage by simply remaining out of range, while longer ranged Opponents are able to wear you down.
So, don't be afraid to equip Gekkos, Molots or Hydras on that Griffin or Galahad or your favourite mecha, you may just save that Cossack pilot who is desperately trying to keep the team ahead on Beacons.
The damage output can be quite significant. But what happens when your teammates are being destroyed and you are out of range for your setup? Or your Missile-mecha is facing down an Anciled Opponent?
This is an inherent flaw in a specialized loadout. Most Players, when faced with one or more of the situations above would just abandon their current mecha and jump into a more suitable mecha, specialized for the offensive. Then abandon that mecha to meet the needs of an ever changing battlefield. This continuous abandonment may not only keep a Player from being adaptable on the 'field but could potentially force an early "mech-out." Where the Player has no more viable options to fight in the current battlefield condition(s).
In order to be relevant in most situations a mecha pilot needs to be able to meet his/her/teammate's Opponent with equal or greater firepower - RDB Griffins are ineffective against a triple-Zues cannon Fury at 600m but if that Griffin was equipped with Molots or Gekkos that Fury would be pushed back to cover. Likewise, a Griffin with equipped Molots would be a twisted scrap heap if encountering an Orkan equipped Rogatka. However, if the Griffin was equipped with both Molots and Tulumbas, it would be able to both facedown the Fury and out range the Rogatka. The pilot is relevant on the battlefield and can be best effective against most threats. This ensures greater survivability, because the specialized mecha is limited to a set range and this gives the enemy a tactical advantage by simply remaining out of range, while longer ranged Opponents are able to wear you down.
So, don't be afraid to equip Gekkos, Molots or Hydras on that Griffin or Galahad or your favourite mecha, you may just save that Cossack pilot who is desperately trying to keep the team ahead on Beacons.